The Future Is Now: How to Use Augmented Reality (AR) and Virtual Reality (VR) in Your Work Life

INSTRUCTORS:

Amelia Ijiri
Education Technology Specialist

Categories

Online Courses

The Future Is Now: How to Use Augmented Reality (AR)

and Virtual Reality (VR) in Your Work Life

ASYNCHRONOUS COURSE

3 October through 24 October 2022

Registration closes on 30 September 2022

 

THIS IS AN ASYNCHRONOUS COURSE. The recording for each week's session will be opened on Monday morning. Students may view the recording at a time convenient for them. Homework assignments will be due on the day and time specified by the instructor. There will be an additional live session for students to ask the instructor questions in real time. This is not a self-paced course. Course work must be completed within the time limit of the course. 

In this easy-to-understand course for beginners, you will learn the basics of using augmented (AR) or web-based virtual reality (VR) to bring an engaging digital dimension to your instructional materials. The course covers a short history, the basic features, and how to set up and use free online AR and VR platforms.

Objectives

In this course you will:

  • Learn the history and basics of augmented reality (AR) or web virtual reality (VR)
  • Learn how to bring a virtual dimension to your instructional materials
  • Learn how to set up and use free online AR and VR platforms

Audience Takeaways

Instructional Designers sometimes overlook the possibility of bringing extended realities (XR) into their course design; equipment cost and time spent creating content often makes this medium seem out of reach for everyday projects and presentations.

However, with platforms accessible from smartphones and desktops computers, augmented reality (AR) and desktop virtual reality (WebVR) integration can be explored to create engaging and meaningful learning experiences.

After taking this course, you'll be able to see the potential for XR in your current working environment whether using AR to deepen understanding and engagement in the classroom or boardroom; or conducting a presentation or workshop on a virtual reality platform with attendees joining via a VR headset.

Session titles

What is the metaverse, the virtuality continuum, and the experience economy. Thinking in terms of the intangible value of digital experiences.

Readings: The Experience Economy

Reflection: Why create instructional materials in AR and VR?

The history of QR codes and current uses in Japan.

Project: Create a QR code (or another trigger image that is readable in an AR app) that links to images, videos, or reports (for example, syllabus, accessibility policies, your homepage).

Reflection: Your experience creating materials in AR and future applications viable in your field.

The basics of creating a workspace on a virtual reality meeting platform (accessible on desktop computer or VR head-mounted devices).

Project: import a papers, image, or video into our shared virtual 3-D gallery. Visit our class gallery and explore materials using your desktop computer.

Reflection: What might you create in this space?

Your suggested project: Using a screen-sharing platform (loom.com, screencast-o-matic), create a video of a project you created. Walk us through the steps.

Watch and comment on each other's showcases.

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